The third entry into the Bioshock series once again defines what it means to be a true Bioshock game: weapons, weird powers, super comfortable controls, and a mega kitschy-creepy environment of oddity exploration.
This brand new Bioshock takes place in an entirely new location which is alternatively above sea-level compared to the games predecessors. Yes, the vast and towering city deemed ‘Columbia’ presents itself as a gently shifting furrow of clockwork antique architecture. The main apparatus by which this city commutes being convenient rail systems or “sky-ways” which become latch-able by use of the lovely sky-hook during the game. Infinity also employs a new helpful ally mechanic using Elizabeth, the second major aspect of the new installment.